PDF) Procedural Content Generation in Games (Guest Editorial)
Procedural generation - Wikipedia
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Procedural Content Generation in Games | SpringerLink
Procedural Content Generation in Games (Computational Synthesis and Creative Systems): Shaker, Noor, Togelius, Julian, Nelson, Mark J.: 9783319427140: Amazon.com: Books
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Types of game content that can be procedurally generated. The numbers... | Download Scientific Diagram
CS 387: Game AI: Procedural Content Generation in A4Engine
Procedural generation - Wikipedia
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